Alcaz Prison

Complete instance walkthrough, tactical floorplan, encounter mechanics, dungeon quests, and notable loot for Alcaz Prison.

Dustwallow Marsh•5-Man Dungeon•Lvl 48–53•5 Bosses•Min Lvl 45+•[Open Entry]•Forever New
Tactical Field Intel & Routing
  • Accessible via the fortified underground bunker on Alcaz Island off the coast of Dustwallow Marsh (77.1, 17.6).
  • Beware of landmines and laser tripwires throughout the prison catwalks.
  • When High Inquisitor Mallory Mind Controls a player, use Polymorph, Fear, or Blind—do NOT kill them.
  • Keep Doctor Weavil's Prototype turned away from the party to avoid flamethrower ticks.

Encounter Bosses & Tactics (5)

[01]

Doctor Weavil's Prototype

Level 51 Elite• The Subterranean Cells

Steam-powered mechanized juggernaut. Fires rockets at distance and spews flamethrower jets.

[02]

Warden Razorfin

Level 50 Elite• The Subterranean Cells

Sadistic jailor. Channels Shackles of Despair stunning players; interrupt quickly.

[03]

High Inquisitor Mallory

Level 53 Elite• The Subterranean Cells

Corrupted royal inquisitor. Casts Dominate Mind on second-highest threat player; CC controlled teammate.

Tactical Instance Map

Floor schematics, encounter locations, and entrance coordinates

Entrance: 77.1, 17.63 Bosses on Floor
Alcaz Prison — The Subterranean Cells

Dungeon Quests & Objectives (0)

No mandatory quests currently indexed for Alcaz Prison in the catalog. Check parent zone NPC guides in Dustwallow Marsh for surrounding storyline chains and rewards.

Notable Dungeon Drops & Loot (0)

Encounter drop tables for Alcaz Prison are currently being audited from PTR test records. Check back for verified loot tables.