Fireball
FireHurls a fiery sphere that inflicts heavy upfront Fire damage and burns the target over 8 seconds.
Masters of arcane, fire, and frost magic. Mages excel at area-of-effect control, portal utility, and high burst damage.
As a Mage, management of your Mana resource dictates your combat rhythm and tempo. Leverage class-defining capabilities to control encounter pacing, mitigate lethal damage spikes, and sustain high output in 5-player dungeons and 40-player raids.
High sustained output, distinct party utility buffs, and mandatory group mechanics across all progression tiers.
Requires discipline with cooldown rotation, positioning, and reagent or equipment upgrades to hit maximum efficiency.
Unlock talent trees and access signature early abilities like defensive stances, pet taming, or totems.
High-impact class questline unlocking key utility, forms, or defensive mechanics.
Weapon milestones, improved crowd-control, and elite group quest opportunities.
Acquire mount speed and top-tier 31-point talent capstones.
Epic tri-choice trinket or weapon reward from the Temple of Atal'Hakkar.
Attunement completion, dungeon set farming, and entry into 40-player raids.
Authentic class abilities, spells, and ranks directly from the Azeroth spellbook.
Hurls a fiery sphere that inflicts heavy upfront Fire damage and burns the target over 8 seconds.
Launches a bolt of frost, dealing damage and chilling the target to slow movement by 40%.
Infuses party members with arcane focus, boosting Intellect and overall mana pools for 30 minutes.
Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Reduces the cooldown of your Fire Blast spell by sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Increases the range of your Fire spells by 6 yards.
+200 Armor.
Increases damage and healing done by magical spells and effects by up to 23.
When struck in combat has a chance to freeze the attacker in place for 3 sec.
+8 All Resistances.