Shadow Bolt
DestructionFires a concentrated bolt of dark magic at the enemy, inflicting direct Shadow damage.
Dark spellcasters summoning demonic minions and inflicting debilitating curses and shadow afflictions.
As a Warlock, management of your Mana resource dictates your combat rhythm and tempo. Leverage class-defining capabilities to control encounter pacing, mitigate lethal damage spikes, and sustain high output in 5-player dungeons and 40-player raids.
High sustained output, distinct party utility buffs, and mandatory group mechanics across all progression tiers.
Requires discipline with cooldown rotation, positioning, and reagent or equipment upgrades to hit maximum efficiency.
Unlock talent trees and access signature early abilities like defensive stances, pet taming, or totems.
High-impact class questline unlocking key utility, forms, or defensive mechanics.
Weapon milestones, improved crowd-control, and elite group quest opportunities.
Acquire mount speed and top-tier 31-point talent capstones.
Epic tri-choice trinket or weapon reward from the Temple of Atal'Hakkar.
Attunement completion, dungeon set farming, and entry into 40-player raids.
Authentic class abilities, spells, and ranks directly from the Azeroth spellbook.
Fires a concentrated bolt of dark magic at the enemy, inflicting direct Shadow damage.
Summons a fiery imp minion that provides Blood Pact stamina and pelts foes with fireballs.
Burns the enemy for Fire damage and then an additional 3 Fire damage over 15 sec.
Protects the caster, increasing armor by 40 and increases health regeneration by 3 health per 5 sec. for 30 min.
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Corrupts the target, inflicting persistent Shadow damage over 12 to 18 seconds.
Physical damage caused by the target is reduced by 4 for 2 min. Only one Curse per Warlock can be active on any one target.
Converts a portion of the warlock’s health into mana to sustain continuous spellcasting without drinking.
Strikes terror into the enemy, causing them to flee uncontrollably for up to 20 seconds.
Afflicts the target with agony, causing 6 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
+200 Armor.
Increases damage and healing done by magical spells and effects by up to 23.
When struck in combat has a chance to cause the attacker to flee in fear for 3 sec.
+8 All Resistances.