Lesser Heal
HolyHeals a friendly target for a moderate amount of health with excellent mana efficiency.
Masters of divine healing and shadow magic. Priests provide essential group sustain and potent damage over time.
As a Priest, management of your Mana resource dictates your combat rhythm and tempo. Leverage class-defining capabilities to control encounter pacing, mitigate lethal damage spikes, and sustain high output in 5-player dungeons and 40-player raids.
High sustained output, distinct party utility buffs, and mandatory group mechanics across all progression tiers.
Requires discipline with cooldown rotation, positioning, and reagent or equipment upgrades to hit maximum efficiency.
Unlock talent trees and access signature early abilities like defensive stances, pet taming, or totems.
High-impact class questline unlocking key utility, forms, or defensive mechanics.
Weapon milestones, improved crowd-control, and elite group quest opportunities.
Acquire mount speed and top-tier 31-point talent capstones.
Epic tri-choice trinket or weapon reward from the Temple of Atal'Hakkar.
Attunement completion, dungeon set farming, and entry into 40-player raids.
Authentic class abilities, spells, and ranks directly from the Azeroth spellbook.
Heals a friendly target for a moderate amount of health with excellent mana efficiency.
Increases target and group Stamina for 30 minutes, boosting survivability across all content.
Smite an enemy for 15 to 19 Holy damage.
A word of darkness that inflicts Shadow damage over 18 seconds.
Instantly shields a friendly target, absorbing damage and preventing spell pushback.
Heals the target over 15 seconds with an instant-cast rejuvenation ward.
Fade out, discouraging enemies from attacking you for 10 sec.
Brings a dead player back to life with 70 health and mana. Cannot be cast when in combat.
The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.
Blasts the target for 39 to 43 Shadow damage, but causes a high amount of threat.
+200 Armor.
Increases damage and healing done by magical spells and effects by up to 23.
When struck in combat has a chance to generate a shield absorbing 350 damage.
+8 All Resistances.